Modes

The DK Unit board can operate in one of 5 modes.

To change the mode, hold the button for 3 seconds. The flashing red LED on the board should start to light continuously. Release the button and press it once. You will go to the mode setting. Then press from 1 to 5 times - by selecting the appropriate mode. The indicator on the board should blink as many times as the button was pressed and will continue to blink once a second. The mode will be applied and saved the next time the device is started. See the Settings section.

The number of HP units depends on the vehicle class setting. The reload time of the controlled unit's gun also depends on the vehicle class setting. See the Settings section.

Таблица режимов

Number Name Shot Destruction Additional
1 Test device A shot is fired only when the button is pressed. Not destroyed.
2 Artillery Shoots at random intervals.
Minimum time between shots: 3 seconds.
Time between shots: 3 seconds + random number from 0 to 10 seconds.
Durability units: 3/5/7/9/12 HP.
Reboot after destruction after 3 minutes.
Start-up delay: 10 seconds.
3 Pillbox Fires a machine gun at random intervals.
Minimum time between shots: 500 milliseconds.
Time between shots: 500 milliseconds + random number from 0 to 3000 milliseconds.
Machine gun burst duration: random number from 0 to 15 seconds.
The probability that at the beginning of the shot an IR signal will be transmitted: 10%.
Durability units: 3/5/7/9/12 HP.
Reboot after destruction in 3 minutes.
Start-up delay: 10 seconds.
4 Bombardment Triggered when an IR signal is received.
Preparing for airstrike (siren sounds): 15 seconds.
Number of IR shots: 3 pcs.
Pause between IR shots: 2 seconds.
Artillery reload time: 1 minute.
Not destroyed.
5 Controlled unit A shot from a large-caliber gun comes from the 1st channel (CH1).
Large caliber gun reload time: 3/5/7/9/12 seconds
A machine gun shot comes from the 2nd channel (CH2).
The probability that at the beginning of the shot from the pulumet an IR signal will be transmitted: 10%.
Durability units: 3/5/7/9/12 HP.
Reboot after destruction in 3 minutes.
When destroyed, the forwarding of channels 3 and 4 is disabled.

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